Ok, so I have a skybox, but it’s high up in the 3D View, because if it was close to the character it would look like the character is near the sky, so I made it high… The thing is, is that now, the clipping range clips off the sky, which isn’t what I want… I can increase the clipping range, but I’ll decrease the frame rate… So what do I do? How can I make the skybox not be affected by the clipping range, or is there another effective way to make a skybox or skydone…
Thanks for your support guys,
Linkxgl