Take a glimpse into the future of cargo. A bustling freighter terminal in the year 2634 - Skyport™ are now the norm with interplanetary cargo.
This short clip envisions a world of advanced logistics and not so dazzling spacecrafts.
All 3d is done in blender with the exception of smoke sims.
Models are a mix of own models and various bigmediumsmall packs. Where they have been mixed and matched and edited to fit my needs.
Smoke and dust was created in EmberGen and afterwards rendered in Blender.
Process timelapse
Some things a learned along the way:
Basic rigging in blender
Better at kitbashing
Futher understanding of design (Design is not 1 and done)
Basic geo nodes in blender, (scattering)
Blender in general
Applying mocap to rigged BMS models
Physics sim, blender
Optimizing, and when to stop
Applying crituqe
Judging which crituqe i would listen to and which ones i wouldn’t
Don’t parent object to new empty. This will dissolve any hierarchy you have made. This don’t work well with bones etc.
Optimizing is super important if you want to utilize your gpu.
I spend quite a long time fixing the scene to try and get it to work on my gpu.
I Found that i imported a lot of assets, by copying from other scenes and such. So even if the texture was the same i would have in 10x in the scene. Which ended up being very heavy on the system.
Found soome great tools along the way, and found that you could remap materials.
But in the end i ended up spending way to much time to try and get this to work. I got blender installed on 4 render machines at work and used CPU rendering. Which made the proces “fun” again but at the cost of rendertime. Though i could have saved 2 weeks of valuable evenings instead of optimizing i learned a lot from this.
Link to my Artstation if you wan’t to see a bit more behind the scenes. Im working on more of this type of content. https://www.artstation.com/jesperbylov
You’re too kind. Thank you for comment here and on youtube. It takes some work but being proud of it it. I thought i might as well make one. Also a nice thing to have in the portfolio.
The only critic would be the lens distortion.
It ‘blurs’ away lots of detail that you can see in the gray and AO renders. At first I was thinking it was just bad YT encoding
Appreciate the feedback. I can see what you mean. However, I think a lot of the details are lost in the color grading and denoising rather than the distortion.
I had to denoise it a ton to lose flicker even with 8k samples on 750px tiles.
As I really wanted the composition to draw attention to the motion of the Cargo Hauler, I opted for less distracting details overall to guide the eye. Even though I ended up losing a lot of detail, as you point out.
I just kept looking elsewhere when previewing the animation, and darkening the parts not critical to the composition got toned down.
It really depends on what aspect you’re most interested in. Personally I love the Eisenhorn and Ravenor books the most because I like the concept of a sci-fi Inquisition and its fight against chaos on an interplanetary scale.
Of course others might prefer space marines or the other races. It really depends.
But whtever you do start with it’s useful to have the 40K ‘Lexicanum’ wiki handy to look up terms you don’t know, because there are lots of them in 40K.