Hi, I searched the site and did find some idea on how to slice a 3d object into layers by using camera clipping, but I would like to slice an object into layers of points, so I could, for example, save out the object as a whole bunch of STL files, which when pasted together on top of one another would form the 3d object.
I suppose maybe I could simply do the camera slicing trick (set lowest clipping for the camera, and then animate the camera into the object with orthoganal mode), and then batch convert my output images back into vector images…
Any other ideas out there?
-niko