Hi,
I have tech suit for hero avatar. This suit has 2 wings. The wings are extended (wing mesh object in rotation Y: 105 degrees) or retracted (wing mesh object in rotation Y: 25 degrees).
It is bothering to continually rewrite the values of Y rotation. Can it be sloved by some trick? For example say 105 degrees are positon 0, 25 degrees are position 1 and you can switch between value 0/1 in tab???
using an armature is the best thing to do if you plan on rigging your suit.
Other tricks that you can do if you don’t want to rig it yet :
-set an animation : frame 1 open , frame 2 closed, you can then switch from one position to another.
look into constraints like : limit rotation, transform, action constraints and use an empty to manipulate the wing folding/unfolding.