I’m trying to render the interior of a concrete tunnel which is fully enclosed except for 4 door openings with a number of ceiling fluorescent lights as the emitters. The render times in cycles are tremendous to remove all the graininess.
I’ve reduced the bounces to max 4 and min 1, but it still takes over 11 minutes to do a 1000 passes render with very basic materials and I haven’t even put the other face-heavy objects in there yet. Is this just what I have to deal with if using cycles, that it will be quite slow for the benefit of photo-real renders?
I can’t use GPU, as it’s not supported on my machine, but have i7 at 3.4GHz