Modron
(Modron)
June 14, 2004, 9:22am
1
I suppose this is probably old news but I thought I’d mention, in a first person type game, the camera tracking looks alot better if you set the camera to ‘slow parent’ with an offset of 2.
xintoc
(xintoc)
June 14, 2004, 11:43am
2
do you mean the “Edit Object: Track to; delay: 2; 3D: on/off”?
Modron
(Modron)
June 14, 2004, 11:59am
3
no it’s in the anim buttons, it’s not a constraint. i mean when you parent the camera to your actor, go to the anim buttons and press ‘slow parent’ and change the offset to 2-3. maybe 4.
lemmy
(lemmy)
June 14, 2004, 12:08pm
4
Yeah, I am using this in Legacy of taro.
xintoc
(xintoc)
June 14, 2004, 12:14pm
5
ok, I have to try that out, but will the camera go trough walls or you use some force or animation settings…
Modron
(Modron)
June 14, 2004, 1:03pm
6
It does whatever the object it’s parented to does.
fudge
(fudge)
August 7, 2004, 12:02pm
7
hi sorry to bring up an old thread but where is the slow parent button i had a look in the animation buttons but cant find it, thanks Fudge
Arr_Matey
(Arr Matey!!)
August 7, 2004, 12:05pm
8
It is on the top, under the buttons that say “Upx Y Z” on 2.34.
Oh btw, I just noticed that the new engine hase frustrum culling! Yay!
z3r0_d
(z3r0 d)
August 7, 2004, 12:07pm
9
it is in the object buttons, Anim Settings panel, on the right, in the second row
lemmy
(lemmy)
August 7, 2004, 12:10pm
10
It is on the top, under the buttons that say “Upx Y Z” on 2.34.
Oh btw, I just noticed that the new engine hase frustrum culling! Yay!
really? How do you use it?! :o
Arr_Matey
(Arr Matey!!)
August 7, 2004, 12:13pm
11
lemmy:
[quote=R2Blend]It is on the top, under the buttons that say “Upx Y Z” on 2.34.
Oh btw, I just noticed that the new engine hase frustrum culling! Yay!
really? How do you use it?! :o[/quote]
Frustum Culling
Camera Frustum area
The frustum is an area of 3d space defined by the camera lens setting and clipping ranges, basically it is the visible area.
Culling is any method used to remove faces from the rendering process with a view to increse speed.
This system checks the bounding box area of each object in the scene against the frustum area and only passes objects with overlaping volumes to be rendered.
Frustum culling is automatic meaning that the user does not need to do anything to enable it, they may be totally unaware of its existance and still benefit.
This gives us more freedom for the polygon counts of our game objects and the ability to use considerably more armature deformed meshs at the same time as those that are not visible are not calculated.
Arr_Matey
(Arr Matey!!)
August 7, 2004, 12:16pm
12
lemmy
(lemmy)
August 7, 2004, 12:16pm
13
Yay! If only the game engine in 2.34 WORKED!!! :<
Arr_Matey
(Arr Matey!!)
August 7, 2004, 12:17pm
14
What do you mean it doesn’t work? It works fine here.
lemmy
(lemmy)
August 7, 2004, 12:30pm
15
It has all kinds of bugs and slowness problems, compared to the 2.25 version…
(well, then again, 2.25 has it’s share of bugs too.) %|
NOR.J
(NOR.J)
August 7, 2004, 5:14pm
16
I am sticking to the 2.25 thil my game is finnished. Then i will move on. I hope the Game Engine dosent have bugs then
Creating new games with it, runs better than ever!
Once you silly people finish your old games you should begin using 2.34.