Slurm









This project was made for fun and fot testing blender in the year 2022

The idea has born from the will to combine the most iconic bottle of the last centuries with the most iconic soda drink of the year 3000.
The project is personal and made entirely for fun and no for commercial purposes, no copyright infringement intended.

I come from 10 years of experience of modelling, as mentioned previously, with C4D first and 3ds Max then, but even with it the new software, the new interface and the new shortcuts made the process a bit tricky initially.
To gain some confidence and some memory muscle, I started modelling the Coca Cola bottle, and thanks to internet and local supermarkets, was very easy to find references and dimensions.
It has always been on my to do list, but a bit because of my job, a bit because “it’s not an industry standard”…and a lot because of laziness, after having learned cinema 4d and 3ds max whit several render engines, this step has been delayed since today time.

The idea has born from the will to combine the most iconic bottle of the last centuries with the most iconic soda drink of the year 3000.
The project is personal and made entirely for fun and no for commercial purposes, no copyright infringement intended.

I come from 10 years of experience of modelling, as mentioned previously, with C4D first and 3ds Max then, but even with it the new software, the new interface and the new shortcuts made the process a bit tricky initially.
To gain some confidence and some memory muscle, I started modelling the Coca Cola bottle, and thanks to internet and local supermarkets, was very easy to find references and dimensions.
Once the main model was ready, I spent some time researching some cool images where I could get some inspiration from, mainly I took inspiration from Coca Cola adverts obviously.
I tried to create a composition not too simple, and for the purpose, also because I needed to test out the software, I decided to try out:
-Geometry nodes for scattering droplets on the surfaces
-Physics for dropping ice cubes
-Smoke simulation so as to add some mist around the objects giving a cool environment effect

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