Blender + Cycles
3000 samples
Nice job, nice interior renders, you are good.
This looks great, crisp and clean renderings. - Thumbs up!
Maybe you would like to share some info on the lighting setup and the render settings you used?
@DM9
thank you, the light ist just a hdri from darstellungsart and rendersettings are nothing special:
Just the HDRI, without portal lights in the windows or anything - or pulling the trick with the removed wall behind the camera?
Thank you so much for sharing, I believe that will help me a lot with future interior renderings.
@DM9
Ofc with portals for faster render-times but it doesent rlly change the light. And no fake walls.
All kind of tricks give u just unnatural light.
Awesome. - I think I might also have a trick for you. Instead of making one camera for each view, I usually just animate the camera. - Going forward one frame at a time. That way, when it is time to render it is as easy as rendering an animation from e.g. frame 0 to 10 and all of the still images will be rendered with just one click.
@DM9
I like to work like a photographer, alle cameras has different dof, focus point, sensorsize and focal length. And i dont want to animate all this stuff.
Hehe, fair enough. - Anyway, thanks for sharing some background information.
Nice Work Overall:yes:
But clamping at 1.00 it feels like it is killing a great amount of the indirect light bounces.
And if you’re clamping so low, what’s the benefit of using filmic over default?
Yes, rlly good work. I like the colors and the attention to detail.
Beautiful composition and light, thanks for sharing your settings!!
Stunning quality renders bro! I love it, the toning, the colors, the modeling all is really high quality. I wanted to give you a star, but i dont know how that is done.
Do we click the love icon, how can we get image in the top bar now?
thats what I call photorealism, very nice