Hi folks,
I’ve coded a patch to the rigging system, that replaces the boolean hinge/NoScale options (in UI, they are called “Inherit Rotation” and “Inherit Scale”) by the ability to choose any bone upper in the chain as reference for rotation/scale.
So, choosing the immediate parent bone is like current default (option set), choosing no bone is old Hinge/NoScale (options cleared), and any other bone in between chain’s root and edited bone is a new possibility.
Now, reactions up to this point have been really mixed (some find it useful, some find it over-complex…), so I need more users’ advices about it! To test it, you can either build blender with that patch: http://codereview.appspot.com/5728052/, or, if running a Linux64, you can download that build: http://graphicall.org/815.
Thanks,
Bastien