A little something made in blender for in-game use. Thought I’ll post it here since it’s something finished and fully working for a change . Low-poly model rendered with normal map baked from hipoly model both made in blender. AO also baked in blender. The rest is in-game rendering.
Looks pretty good in game. I think you could take the texture off the back if it helps decrease lag in game???
Doesn’t lag at all. Other things are much more demanding like multiple order independent transparency + ssr + ssao + sss altogether (rofl, that is heavy).