I wanted to ask, is it possible to simulate smoke in a closed collision object?
The smoke should not escape from that object.
Everytime i try that, the smoke freaks out…
Hope someone can help:D
I guess there have not been many replies because we could not really understand the problem
When I add quick smoke to an object the smoke created is bound by the domain
So you merely need to make the closed collision object the domain for the smoke and generate the smoke from an object contained within the domain [which could be invisible for the render]
Best of luck