Hi folks,
I’m struggling to get the look I want with a smoke sim, and wondered if anyone had any ideas on how to tackle this.
Here is a WIP:
Unfortunately the smoke is rather “flat”. Changing the density seems to make the smoke thicker (or it disappears entirely) but it doesn’t add any “depth” to the shading. I want the blacks blacker, and the lights lighter - so it looks less homoegeneous. I’ve tried changing the principled volume settings, but I am not which trait to focus on. I even wonder if a noise texture somewhere would help? Upping the volume light bounces did help a little, but not too significant.
My set up is as follows:
I should say that changing the input from emission to colour doesn’t do much noticeable. Changing the positions in the colour ramp makes a small difference, but not much.
I’m looking for something more like this. Like the classic high contrast dry ice sort of look (albeit it a bit dirtier looking).
I am still experimenting, but it’s very slow on my machine to preview this. I wondered if someone might have tried something similar and could share their setup or suggestions?








