the smole in the viewport appears on a different position and size as in the rendering… see attached files.
The smoke emmitter is an animated object… ->hit alt-a to see.
Yes it seems that your right. you need to have correct scaling BEFORE setting up a smoke domain.
Applying afterwards does not help.
Thx so far!
EDIT: Real strange, i cant get the uploaded scene set up correctly.
I disabled smoke domain and flow object and even deleted the particles. Scale and rot is applied. Freed all baked (just to be shure) No matter what i do! -wrong render…
I made a complete new scene from scratch and everything is fine!?