Hi everyone. Im a Junior VFX artist in a Japanese Game studio Based in Tokyo
Ive been using mantaflow to simulate realistic smokes for realtime game FX.
Right now Im using a smoke simulation to create a Puff of smoke to use as a Frame anim for particle system.
once I bake the simulation, I noticed that they expanded in a Grid. Very ugly and not usable.
First I thought oh this is just a Resolution Problem. so I went ahead and increase the Res from 64 to 256.
the result was better, but I can still see the smoke expanding in a grid, just, thinner grid this time.
Hi
thank you for the suggestion, i figured the only way to make this better is either using the noise as you suggested, or increase the resolution itself.
i wish there was a more optimal way to create more iterations in shorter times, but i guess this is the only way for now.
yes sir, by the way if you could share with me your standard pipeline for creating a smoke simulation effect, to use in a game production, or whatever you know. I would be forever thankful