Hey guys, I’ve been trying to create some smoke presets that I can use in live action video by using blender. I’ve been running into problems controlling the smoke though.
First the smoke starts off good and the way I want it to look. Going a good distance to the right before it rises and dissolves.
The settings for my particles and smoke were kept mostly the same for default smoke.
Amount: 17000
240 Frames Of Emission
Lifetime: 1
Normal Velocity: 8
Smoke Settings:
Resolution: 85
High Resolution: Yes, 1
Noise Method: Wavelength, 2
Initial Velocity: Yes
Dissolve: Yes, slow and 5
Thanks to anyone that can help, I also hopes this helps give other people a better understanding of controlling the smoke simulator after questions are asked.
I had this exact same problem. I started with a regular fireball, and then suddenly, I had a weird thingy moving up the side of the simulation.
The settings for my particles and smoke were kept mostly the same for default smoke.
Amount: 1000
1 Frames Of Emission
Lifetime: 1
Normal Velocity: 1
Random: 2.013
Hmm… maybe this has to do something with the life of the particles. Because if the particles just appear for 1 frame, the smoke might just rise up, because that what smokes supposed to do. So maybe if we set the particle life to 2 frames, it’ll give the smoke more distance before it rises up like that.