So would I create a domain shape that follows the path I want the smoke to follow, then somehow make the smoke follow a path? Is there a tutorial out there that would answer my question? Sorry I’m a bit new to smoke.
Make a domain big enough to fit where the smoke comes from, and the chimney (however much of it you’re going to see). Use a force field (the basic “force” type) to pull the smoke into the chimney. You’ll probably want to add an outflow behind the force so things don’t pile up in there.
I have but only slightly, and I ended up following this tutorial
but I will check out your link.
But I’m seriously just thinking of using After Effects because Blender takes forever to render the smoke effect (unless I’m missing some settings to make it render faster compared to AE).
Smoke in AE is sprite particles, smoke in Blender+Cycles is a raytraced volume. Sprites are always going to be way, way, way faster. But they also won’t look as realistic.