Hi Blender heads!
I’m playing around as a newbie in blender. and I’m trying to understand about reflections on smooth shading surfaces.
I’m trying to make my logo shiny glossy and reflective from a SVG file I have imported. So I’ve converted my logo into
mesh from curves, and then limited dissolve to make all the mesh lines more simple. My question is
A) why does a smooth shading surfaces get more reflections and gloss rather than a flat surface? I’ve added both results on the same logo.
B) is it due to the fact that I haven’t modelled my logo in blender, when I limited dissolve the mesh, its getting uneven
cuts on the surface, which results to that ugly smooth shading on the surface? or does smooth shading in general look
like that on most meshes?