Hi!
This may not technically be a game engine question, but I am using the game engine for this, so I feel it belongs
When I have an object shaded smooth, it applies when I press ‘P’, but flat shading in the 3D viewport. This is very disorienting for me.
Here’s an example: the Zora Mask from The Legend of Zelda: Majora’s Mask (3DS version)
In viewport
after pressing ‘P’ to play
Any help? Thanks!