I don’t know if this is the right place for this problem but I think it fits best.
Is it a known (and normal) issue that smooth shading is not working on every face of a model while using cycles?
It’s a simple sphere with smooth shading. It doesn’t matter if I use 2.79 or 2.80.
The problem is very obvious with this HDRI lighting, but it is also visible with the light that is included in the startup scene.
The problem stills persists even after adding a subdiv-modifier (just on a smaller scale).
If it’s a common problem/issue I am some kind of fine with it, just want to be sure that I am not missing something.