sup. I’m getting weird render artifacts on a few models that have tightly-bunched edge loops for sharp edges with “set smooth” on:
The sharp edges are really bright in some areas which doesn’t make sense. Isn’t smooth shading supposed to blend between the lighting values of adjacent faces? It’s seriously reducing the realism of the render. Anyone know how to fix this?
oh thats easy to fix.
just press a in edit mode to select all vertices and then press ‘ctrl+N’ and that shud be solved.
if that dosent solve the problem u can manually select the faces in edit mode and select ‘flip direction’ under normal from tool bar on left side of ur window.