i am starting using blender right now, but used 3ds max for some years.
my question is, is there something like smoothing groups in blender ?
i read about using creases and dividing the model into pieces for getting the effect of smoothing groups.
But this sounds quite unflexible to me.
this is done in max, using smoothing groups in combination with subdivision surface.
is it possible to create such a model (in one piece) in blender ?
thank you in advance,