I’m sure this is easy, but I can’t seem to figure it out.
I want to smooth this cylinder, but only around the circumference. The edge I marked in yellow, I want that to remain sharp.
I know I could put in a bunch of edge loops to really control everything, but if I just want it low poly like this, clicking smooth gives me the result on the right. And that is with the edge split modifier, as well.
Is there any way to do it?