Hey guys, I;m using BoxCutter cut tool to cut the cylinder in half. But as you can see when it separates it into to pieces normals on the cut edges got messed up. Is there a way to keep them semaless as they were befor the cut? Thanks!
I think this is a usecase for normal transfer from the original cylinder… ?? But then there is also the question about the further modification of this… so do you even need it ?
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If you apply WeightedNormal, you can’t see any traces of edge .
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Thank you this solved it!
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