Hey there. I was wondering if anyone could help me out with a nooby question. I started using blender a few days ago and was in the middle of modelling a gun when I encountered some problems whilst trying to smooth out my surface. Without smoothing, the gun looks like this (in edit mood, so you can see how it’s assembled):
But after smoothing it looks like this:
The distortion around the top left is obviously undesirable, so if anyone can shed some light on how to fix the problem before I go to the effort of finishing the model then I’d appreciate it!
Side note: I’m planning on using this model for a game but as of right now, I am unsure as to whether or not the poly count is too high. Any advice on getting that balance would also be great.