Hey everyone, I am in need of help!
I set up an interior Scene and added lights (IES Textures ). On the left side the light works fine, the texture is sharp but where I marked the spots it’s completely washed and smudged althoug I am using the exact same lights and the exact same textures ( the topology is all quads on a cylinder , and in EVEE it looks fine and sharp).Checked the normals as well, they are correct. As soon as I am rendering it out in cycles it goes nuts. Rendering settings: 512 Samples/ 0.01 noise Threshold / Denoise ( Although I tried out nearly every combination by now) .
Does anybody know what causes this
Thank you very much in advance, cheers!