Snail game asset. 2800 tris, 512 diffuse, specular, gloss, translucency, and normal maps. Modeled in Blender, sculpted in Zbrush, rendered in Marmoset. Textured in PS, with help from nDo2.
Helices are a bitch to model, unwrap, and texture. I do not recommend using them unless it’s necessary.
Really nice model, I just feel like the skin of the snail is a little bit too reflective, or rather that it shouldn’t be so reflective all over it, other than that it looks fantastic.
Just checked out your portfolio as well, incredible stuff you have there