Snail Souprise is by the moment my newest illustration. All the models and texturing were done in Blender and the scene was rendered in Cycles at 2000 samples. This is also my first scene done in Blender 2.8, even when being still in beta, lots of it’s features came really in handy.
Here there are some close up shots:
This was also a great opportunity to try out Blender’s new cryptomatte passes. Thou I basically only did some color correction and added some small effects like glow or darker areas, cryptomatte passes were a great way to mask out anything I needed, without the need of putting in an specific layer and rendering it out again. They look like this:
(Haha yes it rendered for almost 8 hours, but that is because of the size of the final render and the number of samples)
Here is a caption of my scene in Blender:
One last thing… just out of curiosity, there are 7 characters in the scene… I just wonder if people have noticed the 7th one… he is the smallest, but I would say similarly as the snail in the cook’s hand.