Working on my sculpting skills before I start creating full blown characters(I want to start creating stylized characters :D), I was browsing Weibo and saw this amazing piece by Jia Yan Jiayan-Li. This took me a total of 2 days to create from start to finish utilizing Blender, Substance, Unreal, and I tested out Zbrush core for the very start of the mesh(Mostly just Blender and Substance).
All my work is found on Instagram: https://www.instagram.com/michael_e_hickman/
Original Concept: https://weibo.com/u/1644102450 (The snake one you see first)
On the Sketchfab model, I went for a more painterly look and aesthetic, I found it to be more fitting and beautiful in the very end!
Unreal Engine 5: (YES, THIS IS IN VIEWPORT, NO PHOTOEDITING)
Diffuse
Roughness
For the material I mixed together multiple vertex colors and the substance textures to get a nice splat effect that is tileable!

(P.S. all of the edits are from me reformatting the lower quality images, I want people to be able to actually read the text on the shaders, thank you for your understanding, haha.)