Snake & Orchid - Serpent

Working on my sculpting skills before I start creating full blown characters(I want to start creating stylized characters :D), I was browsing Weibo and saw this amazing piece by Jia Yan Jiayan-Li. This took me a total of 2 days to create from start to finish utilizing Blender, Substance, Unreal, and I tested out Zbrush core for the very start of the mesh(Mostly just Blender and Substance).

All my work is found on Instagram: https://www.instagram.com/michael_e_hickman/
Original Concept: https://weibo.com/u/1644102450 (The snake one you see first)

On the Sketchfab model, I went for a more painterly look and aesthetic, I found it to be more fitting and beautiful in the very end!


Unreal Engine 5: (YES, THIS IS IN VIEWPORT, NO PHOTOEDITING)

Diffuse

Roughness

For the material I mixed together multiple vertex colors and the substance textures to get a nice splat effect that is tileable!
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(P.S. all of the edits are from me reformatting the lower quality images, I want people to be able to actually read the text on the shaders, thank you for your understanding, haha.)

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Amazing, beautiful work

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Great job! I especially love the painterly esthetics of the Sketchfab model.

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Thank you very much!

This really means a lot, thank you, spent a nice amount of time optimizing for Sketchfab, truly is an amazing tool! :smiley:

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Yes, I especially like the painterly version – good choice!

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I really appreciate it, thank you! :smile: Now that I think about it the Painterly look may be more fitting for the entire design!(P.S) I animated the environment slightly as well!

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I featured you on BlenderNation, have a great weekend!

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Thank you very much!

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You’re on the featured row! :+1:

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Beautiful! love this a lot :slight_smile:

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Thank you very much!

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