Hi,
Is snapping broken when snapping rotated objects?
I’m not sure why I have never noticed this but when you try to snap a rotated object to another object and “snap with” set to closest the object snaps to the wrong location.
Here are three images illustrating the problem. Is this a bug or is it working as intended and I am not understanding something properly?
Not so much that as the lack of the ability to explicitly use mesh points (BB snapping is useful). Here’s hoping that Germano’s work on snapping gets in master soon.
I had the same problem, trying to rotate trapezoids into alignment with one another. It will snap using the bounding box. Thanks for the hint here, it was driving me crazy trying to figure out the gap left.
I’m actually trying to rotate a geometry node object, so I can’t really do edit mode. But in object mode, setting the 3D cursor and rotating around that to the nearest vertex works like a charm! Thank you!