Snap cursor's rotation to a face

So - I understand that one of the new interface features is that the 3D cursor now has rotation…

My question is… is there a way I can set the cursor’s rotation to that of a selected face?

This looks like a fantastic feature I should get my head around.

You need to set the cursor to “geometry”:

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Too bad that does not work with Shift+Right Click (LCS mode) Cursor manipulation.

There is a Cursor project setting in the preferences but that does not seem to affect the cursor’s orientation.

Yea, it looks like the setting is only respected when you have the cursor set as your active tool. Hopefully they’ll fix that in a later version.

You can set the default to Geometry in the keymap for the click to set 3D cursor.

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Good one, I can confirm this.

Thanks. I didn’t realize that we could change that inside the binding for the shortcut itself.

Yeah, other stuff does this too, so I always check in the keymap’s settings.

Thanks thanks! That’s really useful!

OK next question - is there a way I can make an object’s rotation to match the cursor?

So that’s both>

  1. rotating an object to match the cursor
  2. something a bit like Apply Orientation, but it sets the objects rotation to that of the cursor.

That’s a really interesting one. I couldn’t find anything. I would assume it should be an option for Snap Selection to Cursor and it just doesn’t exist yet. Cursor rotation is pretty new.

In the N panel > view tab, you could copy the cursor’s rotation values and paste them into the object’s in the item tab.

see if this help

happy bl

You can do that when creating a new object, pick cursor mode in the floating pane

I read that it will added later on
for new object to follow the Cursor
but not yet implemented

happy bl

in edit mode in tool panel you can add a cube on a face directly
but not other objects !

but also this trick with snap

“Snap” is a basic tool – snap the cursor to a selected object, add something new, then snap that object to the cursor. Now, as you need to, move the new object, using the X,Y,Z keys to constrain the axes of movement.

happy bl

  1. Set Transform Orientations dropdown to Cursor
  2. Select object in object mode, then in Object menu do: Transform → Align to Transform Orientation
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