I’ve only been able to find a way to make Blender snap in increments of the grid while translating. I know there’s the option to take the selection and snap it to the nearest grid, and then move around from that point onward and it’ll be snapped to grid.
This has a few problems, if I want to only move in the y direction for example, and have snap to grid on, I’d expect my nonsnapped object’s x and z coords to stay where they are as I move around in y. I can’t just snap my object to the whole grid because I lose the x and z coords which should stay where they are.
Also performing the snap to grid command every time is pretty tedious. This is a pretty annoying problem when editing architecture and other things for levels in games.
In fact, in all the years I’ve been modeling and level editing, I’ve never once needed an option to move things in increments. I’d always want to snap to the grid itself in order to keep objects and vertices aligned. I’d love it if there was a snap to grid option along with the move in increments option.