Hello,
After an intense search on the web, I can’t find a proper way to snap this selected vertex to the height of the other vertex (left) along an edge slide/constraint.
I’ve tried a lot of thing and I would like to avoid the “knife” tip on Y axis.
It is so easy to do this on Maya or 3DsMax. Is there a way to achieve this on Blender ?
Blender snapping system are way more weaker than 3dsmax or maya.
Knife tool, unfortunately, would be the quickest workaround.
Alternatively, for this specific case, you can snap 3d cursor to left vertex, activate snapping to edges and move curson on y axis to finally snap it to edge on the left side. When snap those bottom vertex to 3d cursor. But who would want to do it that way?
Hi,
I don’t know why, in my attempt I can successfully snap to left vertex but the alignment has a bit offset:
Anyway, when I need some fast snapping out of default Blender behavior (or just because Blender could but I don’t know it ) I’m for creative solution.
In this specific case and without knife tool:
I could only think of one case when this snapping might ne favourably… when ther are already UVs… but alas… cutting works prety good also i n UV- space.
That is because you’re snapping to a vertex along a custom axis (which is the edge you’re sliding along). It just happens to be almost the same as what you’re aiming for with the specific shape that you’re using, but it’s a coincidence.
Unfortunately that is a current limitation of Blender’s current snapping system. It has been immensly improved recently, but such cases are still not handled. I recommend using the CAD addon to find intersections.
I see. I never used a snap like this before because I have always used some ‘custom solution’ so I was afraid that it was possible (starting from the improvement that you also mentioned) but that I wasn’t aware of it.
Thank you.