Split from Developer Meeting Notes
Why all those snapping modes and not one who allow all of this?
We have 3 modes for edges when we could have only one.
And why not a snap center face?
Split from Developer Meeting Notes
Why all those snapping modes and not one who allow all of this?
We have 3 modes for edges when we could have only one.
And why not a snap center face?
Shift click?
I’m waiting for it too…
That would be logical following after Edge Center.
But I am not sure that Edge Perpendicular is finished.
I’m gonna die. So many years using Blender and just found out about it. Was it also possible in 2.7x?
That was added in 2.80, I believe.
Phew… I’m gonna die a little then.
Still I’m all with @pitiwazou suggestion to make it as options for Edge snapping rather than making new snapping modes.
Probably, but it would have taken a lot longer without 2.80 and the Dev Fund. With all the extra people working on Blender now it makes this stuff faster to add when devs can sit down and focus on more specific tasks without being distracted by other stuff. Not to mention that there’s more incentive with more industry people pushing for stronger tools.
2.81 is shaping up to be a pretty big tools and features update that’s for sure.
the list is still quite short … when little by little you will reach these snaps (hopefully)
then it will make sense that it is not creating a mess.
I guess it is fine to have as option of a single mode but there is nothing wrong with having it as a single mode either imo. It works similarly in 3ds Max and it works just fine there.
If you make it part of another mode I´d say make center edge snapping part of vertex snapping and not of edge snapping because what it basically does is snap it to an imaginary vertex in the center of an edge. It snaps it to a specific point while edge snapping lets the user slide along a line.
Poor choice of UI. It’s a shame.
As a result, even seasoned blender users are not aware of this.
Shift Click seems like the obvious choice to me. Shift is used everywhere in Blender to select multiple items. To make it more clear, I’d just add clickable check marks next to it like @anon27868450 suggested.
Nope. Those buttons they should behave like toggles.
See proper buttons for that:
That way, once you click in one of the other snap options you immediately know that they can be used simultaneously. No need for extra tricks like shift or training to know that… This is how it’s done.
In blender those buttons they behave like radio buttons and there’s not shift clicking on radio buttons by default. This looks like a nasty hack and should be changed.
Have to agree.
the proplem with that , it means it take more clicks to activate one only when you already have multiable active.
perhaps check boxes work better you can already click and drag to toggle them fast
Toggles also work with click and drag. There’s no issues.
I’m fine if they’re toggles, as long as a Shift Click then untoggles everything and just sets the one you click. There needs to equally be a way to turn them all off quickly. Untoggling with a bunch of clicks(or drags) is just as bad as losing them all with a mis-click.
This is acceptable of course. The important part is to make the UI easier to understand, and in that case, toggles are the way to go.
Could always have alt + click for picking only the one clicked on, thus automatically dropping the others.
How would you implement tangent based snaps for a polygonal modeller?