Sneznik Castle

Zbrush, Blender, Maya, Substance Painter, Unreal Marketplace trees and environment. Rendered in Unreal Engine.



So close … to be featured.
Some more attention to details could have save this work.
Small windows lacking realistic textures … clear cut snow borderline where the ground and the buildings meet.

Sure, I agree, all of those things and more would have put this in the direction of a feature. But personally I think it would take more than just those things.

This is something I would love to do at some point. I mean shoot for a feature for an environment. That is a tall order.

Not for this project, (done for a client and long over) but I have others planed for my team in the future that are more of the labor of love kind of thing.

Thanks for the feeback.