I was testing out a proper Spline IK rig, both control bones and the curve object contained on a single armature, and it works fine so far without the delay of updating.
Any more practical improvements so far?
I was testing out a proper Spline IK rig, both control bones and the curve object contained on a single armature, and it works fine so far without the delay of updating.
Any more practical improvements so far?
As I know the dependency graph has been rewritten from scratch it’s multithreaded and opens the doors for more features in the future 
Parenting Empty to object which is arrayed by the same Empty also seems to work fine.