So how's Blender 2.8's Dependency Graph?

I was testing out a proper Spline IK rig, both control bones and the curve object contained on a single armature, and it works fine so far without the delay of updating.

Any more practical improvements so far?

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As I know the dependency graph has been rewritten from scratch it’s multithreaded and opens the doors for more features in the future :grinning:

Parenting Empty to object which is arrayed by the same Empty also seems to work fine.

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