It is also an option in the game engine System > Storage, and when I start my game with it, it stops my animations for some reason? Anyone else tried it?
Edit: Anyone knows how to use VBO with a shader here?
It is also an option in the game engine System > Storage, and when I start my game with it, it stops my animations for some reason? Anyone else tried it?
Edit: Anyone knows how to use VBO with a shader here?
Looks like I forgot to add this to the release notes. I’ve now added a section on the raster storage change:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/BGE#Raster_Storage
With VBO as option, this opens up regular bge to impliment geometry instancing correct?
The VBO feature is a big addition to the engine. Did a benchmark by using an array modifier on a cube, pushed it above 2 million verts and got a stable 33fps in the BGE on a Geforce 630GT card. I ran another file which is from an FPS template with lots of grass instances, however I got 10-20fps on that file, however the 630 takes a big hit with GLSL screenspace shaders, so I can’t confirm what the bottleneck is on that file.