So, I’ve made this nice character:
It looks nice, but the topology’s pretty s**t… even worse than that:
Qs:I plan to animate this character, so:
-can I just rig it and animate it? (Isn’t the topology too bad for deformation or something?)
-Should I just bake normals + displacement map and retopo the model to make it nice and clean?
I’ve never been in this situation before, my models were always nice and clean, so I don’t really know…Thanks for replies!