I’m not new to Blender, been using it for almost two years now, but I am new to these forums. So this is my first post of a quick render I did using Cycles based off Blender Cookie’s great tutorial on modeling a soccer ball. Rendered at 500 passes with the ground texture from CG Textures with a normal map I generated using SSBump. The textures on the ball are procedural along with diffuse and glossy shaders and a quick dirt and grime map I made in Gimp. Compositing done in Blender.
It was just meant as a quick and easy modeling exercise, so nothing fancy, but I would appreciate any and all comments!
I know what you mean about the bump swaschan! It was just my attempt to hide a low-res texture this close up, but it is a bit too much. The ball is also in very pristine shape. I did this in an hour or two just to try out the technique. Maybe I’ll go back and do a bit more to make it feel like it hasn’t just come out a factory where it was made by robots and grunge it up a little and fix the ground while I’m at it!