Sofa Leather Texture

Hi All!

I am trying to get a leather texture for my chesterfield sofa…bt idk i cant seem to make it look realistic…i cud manage a velvet material for it…bt that doesn’t seem to work and def nt like my reference image…furthermore…used a voronoi texture for a bump map…

Please find my attempt renders…:frowning: I understand that its prity basic and might have been covered before here… :frowning: bt im kinda stuck with it…

Need some ideas for a realistic leather texture preferably with a suitable bump map…!! :slight_smile:

Thanks!!

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I managed to model the button pattern…jst need some help with the materials and textures :slight_smile: the leather texture to be exact :slight_smile:

yupp its cycles…

we did some using on velvet in cycles
and it gives nice render
see threa given

salutations

@Ricky…the thread u mentioned doesnt really explain over the textures…could u provide me any node diagrams for the leather texture u made… ! :slight_smile:

id really appreciate some ides over this! :slight_smile:

just add a velvet node then to material node output

set you color adjust other paramaters

and that’s a very simple node setup

and render

salutations

@Ricky…well i was thinking more like this…


sumthing i tweaked as of now…still a WIP…ill keep on trying…thanks for the info :slight_smile:

what do you mean

add a UV texture on it?

then just UV unwrap it and apply wahtever UV you want !

salutations

Will give it shot… :slight_smile: thanks for ur help! :slight_smile:

orient yourself on some reference pictures. for example of an old worn brown leather look i found this image: http://2.bp.blogspot.com/-kEAjoYtdWtU/ThSsqF1x52I/AAAAAAAAAKw/Mcc_e-e8UTo/s1600/leather-sofa.jpg

There’s several key differences to your look:
-leather is rather stiff, so it will have wrinkles, alot of them on this style of sofa. maybe go for more detail (sculpting?) here, it will help alot!
-the material is not just one color, this patchy worn look could be achieved with a combination clouds, noise and other textures
-the material has alot sharper reflections, turn the roughness down on alot, you want sharper reflections, the uneven surface of the leather will spread them a little bit more anyway.
-a bumpmap for the finer details, smaller wrinkles, and usage-foldlines due to usage. (you can combine this somewhat with the textures for the color)
-lighting: try recreating a plausable scene, maybe orient yourself on the picture i linked.

You’ll learn alot if you do this comparing to references, pick one thing to improve at a time, try to find out what’s not looking right and work on it.

If you haven’t worked with Cycles yet (it looks like Blender Internal to me, tell my if i’m wrong?), i strongly suggest you have a look at it. Setting up Materials i find alot easier once you get the hang of nodes, coupled with the viewport rendered shading, you can quickly adjust your materials and see the changes instantly, and in my oppinion it’s easier to get good results quicker.

@Gexwing thanks a lot for the detailed explanation! :slight_smile: …ill look into the details you have mentioned…sculpting i sumthing i missed…and yea i gave a voronoi bump map plus a image texture has a mask for the velvet and gloss texture over the surface…

Cant seem to make those dark creases though…

Also my lighting scheme sucks! :slight_smile: thats why maybe u felt its internal…using cycles :slight_smile:

Please check out a test render I ran today…Id really appreciate it if u cud point out the problems with maybe the composition and lighting factors in the scene… :slight_smile:


Thanks a lot for your help! :slight_smile:

is this black and white
or grey color ?
if you add some UV map you could also use some Vcol colors
but try adding another mat for these areas and set another color may be!

salutations