I’ve been messing around with an Ico sphere that is soft body. I simply have it falling and then landing on a plane. It does it’s nice soft body thing. What I wanted to do next is have it slowly grow and do some deforming at the same time. I tried shape animation, and if it doesn’t crash, there is now shape animation visible. Is it safe for me to assume this is impossible? Or am I missing something?
I was hoping for this “blob” to be interactive. It would get pushed around as it grew and deformed. By deform I mean, like a pregnant lady’s belly… when the baby starts moving around and stuff. Not sure if you’ve ever seen that. It’s pretty cool.
Anyway… for this example I used shape keys just to make it grow.
I’ve posted a blend file for you to disect.
Blend file was made with 2.49.
Thanks
Moris
I tried the scale thing as well and that doesn’t work either.
I’ll take a look at the Displace modifier idea. Will that work in the game engine?
Hmmmm… interesting.
Thanks everyone!
M
Just tried the Displace modifier… pretty cool… but it doesn’t work in the game engine.