I have a cylinder / button with its face towards the screen. I am trying to add a soft glow to it during animation ( normal 3D through keyframes ). I was hoping that I can demonstrate 3 stages
Off / neutral
Lit / Glow
Soft glow that grows beyond the radius of the cylinder face.
It would be nice if I can learn how to do 2 and 3. As for 1. I will be keeping it as normal cylinder face and then pass through Lit and Soft glow beyond cylinder radius.
As for the soft glow, I think Windows boot animation used to do that. I would like to keep it proportional to the diagonal of the cylinder in the case, not offset. Thanks
If you are rendering with EEVEE you can activate Bloom.
With Cycles you get no glow. You have to use the compositor for that. Useful nodes for glow are the “glare” node, perhaps “sunbeams” and “blur” node.
Or you can duplicate the scene and render it in parallel with EEVEE. Then composit only the Bloom pass from EEVEE onto your Cycles rendering.