In my render we are rendering out buildings for a game, but when using the a plane as a shadow catcher. And it leaves soft shadows artifacts around the building that we for now have removed manually in gimp. But on animations this will become a big problem. Can anyone help me identify what is causing this?
I’m using Cycles and the lates LTS version of blender 3.6
I have a plane under the building that has the shadowcatcher object option. one Sun lamp in the scene and ambient occlusion and using the transparent option under “film”.
So what i’m trying to do is to keep the image as it is now, but only have the hard dark shadows in the final image and remove all those other shadows that appears.
I’ve tried increasing the passes.