The needs for architecture and CAD software are totally different compared to the needed geometry for game engines. That’s the reason why polygon editing software exists in the first place. Also any conversion (for example NURBS to polygons) always needs some additional refinement/optimization work in a polygon modeller.
The best software is stored in your brain… it’s called knowledge, capability and experience.
Humans designed things even before the invention of paper by making sketches to visualize things. But even if using paper, it also doesn’t matter if it is white or slighty grey or yelloish or deawing with a pencil or a pen… and also the color does not matter.