In this thread, ibkanat shows some experiments they did using softbody material memory to simulate thin metal, but never replied with details on how they did it.
I’d like to use softbody material memory for a shot in which a heavy object is slammed into a sheet of steel, but my experiments so far always have some level of ‘gelatinousness’ to them. However much I mess with the sliders, the softbody object sticks to the colliding object as it falls away, and the dent of the initial impact smooths out too much on the rebound.
Has anyone done any experimenting with this? Any help’s much appreciated!