I am using 2.40, and am noticing something that seems strange, but I must admit I have not used softbodies much at all prior to 2.40.
I am dropping a surface (like a table cloth - all weights = 0) over a shape using softbodies. After the first test, I decided that the softbody needed to have more vertices for a better looking result. So I went in to edit mode, and with the vertex group showing, clicked on “Select”. All verts were selected. I then clicked on sub-divide, still, all verts are still selected, then clicked on assign, so that all verts would be in the vertex group. However, this changed the weight of all the vertices to 1.0000.
Is this working as designed? Is there another method for sub-dividing, and adding to the same vertex group without changing the weights?
Thanks for your time!