Solid Rocket Racing (space/scifi racing game)

Hello everybody!
I’m starting this thread mainly to showcase the game I’ve been working on and get some feedback. I understand how big the game can get, and I will probably need a team, but for now I’m going to try to get all that I can done by myself. So, about the game

 Solid Rocket Racing (name subject to change, I will likely refer to it as "project streamline" on occasion) is a futuristic racing game set in a universe where faster than light travel has rendered traditional solid rocket boosters obsolete. The problem was when the first light drive was developed, ssr's were so numerous that people didn't know what to do with them. The surprising simplicity of the light drive required that these lesser driving devices find a new use. That use? high speed, high risk racing.

 The game will feature racing ships (think along the lines of Wipeout) that are outfitted with these leftover solid rocket boosters. Races will commence with all the rockets being "initiated", and just like with modern solid rocket boosters, there is no thrust control. The rockets will burn until the engine shutoff at the end of the race. This will result in a constant acceleration which you cannot stop, hopefully resulting in a unique and interesting racing experience never tried before.

 Racing in the game will be physics based as well, meaning no "airplanes  in space" for those who don't know what that means, play games like X3,  or nasa's space simulator (though the flight mechanics will be MUCH  closer to x3)

 Another feature I was hoping to incorporate was the ability for the players to modify their ships. This was going to be a simple "choose a chassis, choose and engine, choose a set of wings" + one or two weapons. Though I don't know the beginnings of python, and I'm not sure how I'd implement that. (I was also hoping to have different stats assigned to each piece, but that's another ballpark altogether)

 For now I'm working on a prototype just to see if this racing will indeed be unique and fun. I have a test ship made, and several possible courses laid out, though I'm currently at work and don't have any screenshots to show. (I was also very disappointed when I spent a good hour setting up some logic bricks to test how the ship would function, and learn that blender doesn't link/append logic bricks... ahh well, does anyone know a way around that?)

 Thanks for reading, and any feedback is welcome. For those who question my grasp on the scope of this game, I hope to have my "pre-alpha prototype" done in 2-3 weeks working just by myself. (If I go really skimpy by next week) the full game maybe 1-2 years if I find someone who wants to do the coding, and maybe another modeller/2d person to help with assets. (as of right now I imagine this just being a fun, free game for everyone to play. If it gets enough attention, then maybe a sequel will be made for sale) Pictures of what I have done to be up tonight/tomorrow.

You should add “shaky controls” -sort of like on the show: 7 days (old) and progressive (speed dependent) stress hull shearing and micro meteor damage (random exploding systems, ect.) :slight_smile: -aesthetics .

@ D_structorr:I hadn’t thought of shaky controls, and haven’t seen the show (I’ll search for examples during lunch)

as for hull stress - it doesn’t exist in space… there’s no atmosphere to make the stress progressive, so the only stress comes from the acceleration, which is constant (well actually your acceleration is a downwards curve, but that’s getting really technical).

I had planned on Micro Meteorites :wink: little clouds that will deal minor damage to systems if you tear through them. Sadly though, they are a little far down on the to-do list right now.

Thanks for the suggestions though :smiley:

Here’s some pictures I promised. Like I mentioned above, this is basically me just getting ready for a pre alpha test, seeing what I’d have to do to make this fun. I have a gdd in the works to keep me focused as well :wink:

Images below: picture of my “test building” ship (something I made in a whole hour for the purpose of testing mechanics)

Asteroids in front of ship - in space it’s hard to do size comparisons… the ship is approximately 1/50 the size of the largest asteroid.

The asteroids themselves - don’t think I spent more than 10 minutes on any of em XD

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