I have an object which is a filled plane - a logo (SVG import, curves converted to mesh).
But the fill geometry is just awful. There has to be a solution for this sort of problem. I want to make this into a grid-like mesh. Quads wherever possible.
For some reason Blender’s fill algorithm seems to try to find edges that are as far apart as possible and generate a nasty zig-zag triangle web that is guaranteed to deform horribly.
What I have now:
What I want to be able to get using a tool:
(The above example was made by hand, it just isn’t time-effective for a large logo)