https://i.imgur.com/950MDSz.jpg
I’m getting back into prop creation for real time engines and I’ve baked the high poly trunk mesh just fine but I cannot seem to bake the information from these high poly plugs (which I probably used very wrong…) to my low poly travel trunk mesh.
Thus far I have tried:
baking in xNormal
fixing normal directions
applying scale
increasing baked image resolution
To be honest I’m pretty stumped on this one but I can’t help but think there’s something funny going on with these plugs, I’ve not used them before (I’ve been using meshmachin3). Any help is very appreciated
Sometimes Apply Modifiers… Remove Any Doubles…And Make Sure It’s A Solid Mesh… No Holes or An opening If Your Using 2.8 Check Some Tutorials About Baking Again Sometimes It’s Just Some Small Things That We’ve Missed
Oh I love decimate modifiers, I’ve got this photogrammetry project I did and it’s beautiful for them so I have all these seashells that just had lower poly meshes and good decimation maps. Might be doing that workflow again to revisit some old work