Solved! How do get my mesh to retain the pose when going from Weight Paint to Edit mode

I was able to do this yesterday and the day before, but having more senior moments I have forgotten and can’t remember which YouTube video Had the answer.

Here is the mesh in Weight Paint mode;

Here the mesh goes out of the pose and into its default (unposed) posture;

I am trying to edit the distorted vertices and it is hard to find the vertex when the pose jumps back to the default position.

I don’t want to constantly use the “Apply pose as rest position” each time. There was something that I checked or clicked on that allowed me to simply change frames in the timeline and I could go back and forth from Weight Paint to Edit mode.

Thanks for any help.

Look in the Armature Modifier, two first icons on top are “On Cage” and “Edit Mode” (usually disabled) - check them to see modifier effect in Edit Mode…

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Thanks Stray!