[Solved] Is world-origin viewport orbit possible?

As you can see, the viewport orbit is off-center.
Can Blender be set to orbit around viewport’s world-origin?


Not that I am aware of. The only answer I can think of is to have an empty at 0,0,0 and enable orbit around selection, so once you select it, it will do that. Normally, you want to be rotating around your point of focus.

you are looking for this


That works great, thanks!